![]() Optimized CubicBezier function (Thanks TaylorIsBlue).Fixed memory leak from ScreenGrab function (Thanks TaylorIsBlue).Cleaned up some code that was missed from testing.(Mouse Event is the default and fallback to all 4 movement methods) Razer Synapse (requires Razer Peripheral of any kind).: 4 new Mouse Movement Methods, including:. ![]() While collecting images, the AI can now automatically label them. ![]() Travelling FOV is now accurate to what the AI sees.FOV Size can now be adjusted dynamically to prevent AI Confusion.New Prediction Methods, with more coming soon.Detected Player Window OVERHAUL : Auto-Adjust Size + Show AI Confidence + Tracers + Auto-Hide ESP when no players are detected.Aiming Boundaries Alignment for easier body-target shooting (EX: Use "Top" to make it easier to aim at the head).Anti-Recoil with Dynamic Configuration Adjustment.Mouse movement now has a adjustable max movement clamp that prevents extreme movements (should help prevent aim wiggle).Adjusted AI target to be able to target closest to mouse or center screen.Added PC specs into the UI (for easy debugging potential).UI is easier to work with, and does not require refreshing to change properties, reducing bugs.Completely refreshed UI with a dynamic background and a whole new layout.Added keybind for fast model switching (iterates through models).Added dropdown boxes for prediction methods and input controls.Adjusted how AI model loading and disposing was handled (Models will auto dispose on loading of new model).Removed Octokit nuget in favor of basic HTTPClients.Replaced any use of WebClients in favor of HTTPClients.Added emergency stop button to help prevent getting stuck aiming.Adjusted keybind hooks to be dynamic, avoid hardcoding.Adjusted keybind hook to handle multiple hooks.Major improvements to organization of code.Code improvements to Bitmap to Float handler for faster processing.Model loading / swapping should be much faster and shouldn't affect the UI as it did in v1. ![]()
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